Skills City Game Jam (2024)
Overview
This unnamed title was the result of a 12-hour game jam that took part during the Skills City - Unity Engine bootcamp that I attended during the Summer of 2024. The theme for the game jam was 'horror' and
it was decided that a small game loosely based on the concepts seen in Zombies Ate My Neighbors (SNES). A top down shooter
with zombies and civilians to be rescued. This was the winning entry of the game jam.
GITHUB
Project Design Goals
My Role
My role throughout this project was gameplay programmer. This consisted of setting up the player character and creating the necessary scripts to enable movement and any actions required, along with
the general logic necessary to make the game functional.
More specifically, this consisted of a player movement system that used the mouse for aiming, a stamina system that goverened sprinting for short bursts. Combat mechanics including aiming and firing a weapon
at enemies and the logic behind what would happen upon a succssful hit.
What Did I Learn?
The short nature of the project really emphasized the importance of making quick decisions and not getting stuck obsessing over small details when developing early prototypes.
It also ensured that the gameplay concepts be kept simple and concise, with collaboration of all team members being of the upmost importance, as any issues would severely impact
what could be accomplished.
This influenced the decisions that I made when developing the character and gameplay systems. Having to make quick decisions that ultimately worked while not being perfect or exactly what was envisioned,
has impacted the way I go about building prototypes and early iterations of a given system.
Assets Used